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Fire emblem Elibian nights gba download9/22/2023 ![]() Once you've named the file, you can recompress it with FEAT by holding CTRL while drag-dropping the. That being said, if you're only replacing a texture and not adding a new one entirely, you could just name it to match the filename of the original file (and skip the final section of this tutorial). My example might use Mozu, for example, so I'd name it like "uBody_F_nagi_2_cl0n_M.bch" or "uBody_F_nagi_2_ch121_cl0n_P.bch". bch.lz files and titling it to match the name of whatever character you're making it for. Keep it recognizeable, I'd recommend keeping the same naming scheme as the actual. This should give you a singular "output.bch", which you can then rename to whatever you want. ![]() bch textures" (you MUST do both at the same time). ctex files and drag them both into ".ctex to. ![]() ctex" batch file, which should convert these into. ![]() From there, drag each of them into the ".tga to. Drag them both into the folder named "Texture Stuff". tga file in tow, we can use them in DC's conversion pack. ![]()
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